Archive for the ‘Uncategorized’ Category

Virtual Valentine: 3 Strategies for Maximizing Revenue on the Most Romantic Day of the Year

Wednesday, February 17th, 2010

As the only universal holiday of love and friendship, Valentine’s Day has a special social significance. It is a day when people affirm their important relationships by giving cards, presents and surprises. Since gift giving is such an important part of the Valentine’s ritual, Viximo developed a strategic whitepaper on how this behavior might translate into the social networking sphere and how publishers can maximize their virtual goods revenue on Valentine’s Day.

Why would February 14 be a valuable day for virtual goods? With relationships increasingly moving online, virtual goods make great Valentine’s gifts; they allow people to benefit from two of 3 reasons why people buy virtual goods: senders are able to express their feelings of love and friendship, and receivers can gain status by showing off how many Valentines they received.

Viximo surveyed over 1,000 online users about their intent to purchase them on February 14. Some of our key findings were:

72% of respondents said they plan to send virtual goods as a gift on Valentine’s Day.

Of those users, 32% expected to buy 5 or more gifts and 45% intended to spend more than $10 on virtual goods.

31% of people who said they would send a virtual gift on Valentine’s Day had never sent one before.

Clearly, the idea of virtual goods as Valentine’s gifts resonated with the online audience. But what does this mean for publishers? We distilled the survey data into a detailed whitepaper that outlines 3 key strategies publishers can employ to maximize their revenue on Valentine’s Day:

  1. Target your audience. Understand the relationship status demographics and interpersonal dynamics of your site members. Are you a dating site catering to lots of singles? Or a social networking site for moms? Valentine’s Day means different things to people depending on where they are in their romantic relationships and this translates to different type of gifting behavior.
  2. Stock your virtual gift store with emotionally expressive content. Cater to different types of audiences with messages that allow people to speak from the heart. Integrate themed virtual goods into your gaming and networking applications to boost revenue from in-game gifts.
  3. Capture first-timers. Special occasions tend to attract new virtual goods customers who are enticed by the holiday spirit to sent customized gifts and messages. Engage these new prospects by heavily promoting your Valentine-themed virtual goods all over your website and with multiple notifications.

For complete data from the survey, insights on which demographics are likely to send virtual valentines and why, and an analysis of which content and promotions work best, click here to download our whitepaper.

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Do you want to implement a virtual economy? Already selling virtual goods and want to increase your revenue? Viximo provides publishers and brands virtual goods solutions that help them establish and grow new revenue through virtual goods. Our solutions have proven to drive more virtual goods revenue and engagement, then managing on your own. To learn more about our solutions, visit our website or email us at publishers@viximo.com.

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The Path To 60 Million Monthly Users; Welcoming Dale Strang as CEO

Wednesday, January 6th, 2010

Two years and three months ago, Sean Lindsay (Viximo’s CTO) and myself started Viximo in the tiny loft coworking space known as Betahouse.  Since then it has been a whirlwind of a ride.  The virtual goods market has grown and evolved to beat even  our expectations.  We have some great milestones to talk about, but first let’s spend a little time talking about where the virtual goods market, and Viximo, stand today.

The Virtual Goods Market Is Exploding

Over two years ago, Viximo took a bet that virtual goods was going to become THE way to monetize the social web.   In 2008, we saw some slight  growth, but in 2009 it was as if someone hit the warp speed button.  Today, we now estimate that in 2009 $1 Billion dollars was spent on virtual goods here in North America.  Some estimates suggest that  number will grow to $1.6 Billion in 2010, but from what we are seeing we wouldn’t be surprised if it doubled to $2 Billion.  I think it’s safe to say that virtual goods have officially hit the scene.

A Massive Opportunity For Thousands of Web Publishers

While much of the early virtual goods success has focused around large companies like Facebook, Zynga, Playfish, Playdom, and Myspace, there is  life outside the top 1%.  Companies, such as  MyYearBook.com and Fubar.com, have had significant success with virtual goods.  These are companies that while having substantial audiences, struggled to drive real profits from old business models such as online advertising.  Virtual goods is an opportunity for more than just the top few.  There are thousands of publishers including social networks, online dating sites, casual gaming sites, and even old school forums that have a giant opportunity sitting in front of them with virtual goods.

Virtual Goods Is Not Easy

But just because it’s a great opportunity, doesn’t mean it’s easy.  There are a lot of pieces to the virtual goods puzzle.  Payments, analytics, virtual currency, apps and games, content, merchandising, optimization, and more are all needed to be successful.   Each piece, individually, isn’t difficult, but in the aggregate it can be very challenging, especially for companies that don’t have unlimited resources such as  Facebook or Myspace.

Viximo Makes Virtual Goods Easy

There are many solutions on the market which provide a small individual piece of the overall virtual goods puzzle, but Viximo is the first, and currently only, solution that brings together everything a publisher needs for virtual goods in one complete, easy to implement, customizable solution.  Over the past two years, we’ve learned a lot about what works and what doesn’t.  We help manage our partners virtual economies based on our  expertise  maximizing revenue.   Overall, Viximo is the easiest way for a publisher to drive revenue and engagement from virtual goods.

Viximo Publisher Network Grows to 60 Million Monthly Users

The focus of being the only complete virtual goods solution provider has resonated in the marketplace.  We are fortunate enough to have some great partners, with the recent additions of BlackPlanet.com, FanIQ.com, Smartdate.com, and more.  In addition to previous partners, such as Fotolog and Zorpia, our publisher network now reaches over 60 million monthly unique users.  We are excited to hit this growth milestone and look forward to growing even more.

Welcoming Dale Strang as CEO

To help us continue this growth, we are welcoming Dale Strang as our new Chief Executive Officer.  Dale comes with an extensive background in interactive entertainment, gaming, and publishing.  He held executive positions at IGN entertainment, Ziff Davis, and most recently at ad network startup 5to1.  Everyone at  Viximo is excited to add Dale to the team as we continue to grow with the ever expanding virtual goods market.

We want to thank everyone who has helped contribute to our success.  An official copy of the press release regarding our new partners and Dale Strang can be found here.

You Should Follow Us On Twitter Here

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Do you want to implement a virtual economy? Already selling virtual goods and want to increase your revenue? Viximo provides publishers and brands virtual goods solutions that help them establish and grow new revenue through virtual goods. Our solutions have proven to drive more virtual goods revenue and engagement, then managing on your own. To learn more about our solutions, visit our website or email us at publishers@viximo.com.

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Virtual Goods Market: Monetization Stats; Virtual Goods Conference / Engage Expo!; MTV & YoVille; Future Growth of Virtual Worlds

Friday, September 18th, 2009

Here is this week’s recap of interesting news and insight into the Virtual Goods Market.

MMO and Virtual World Monetization Stats
The Game Developer Conference provides interesting monetization data for MMO’s and Virtual Worlds

Why you should attend the Virtual Goods Conference / Engage Expo!
Here are the top 12 reasons to attend the Virtual Goods Conference, in addition to hearing presentations from Viximo’s own Brian Balfour (Founder, VP Product Marketing) and Ravi Mehta (VP Product)

MTV gets in on the Virtual Goods action
MTV partners with YoVille to promote its annual video music awards – including MTV themed virtual gifts

Forecasting the Growth of (and Revenue for) Virtual Worlds
KZERO forecasts a continuing increase in the number of virtual worlds with increases in revenue coming from multiple sources, including – premium subscriptions, marketing placements, and virtual goods.

You Should Follow Us On Twitter Here

——————————————————————————————————————

Do you want to implement a virtual economy? Already selling virtual goods and want to increase your revenue? Viximo provides publishers and brands virtual goods solutions that help them establish and grow new revenue through virtual goods. Our solutions have proven to drive more virtual goods revenue and engagement, then managing on your own. To learn more about our solutions, visit our website or email us at publishers@viximo.com.

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Virtual Goods Market: Investors bet on Riot Games; Virtual Goods – major revolution for business; North America looks to Asia’s success

Friday, September 11th, 2009

Here is this week’s recap of interesting news and insight into the Virtual Goods Market.

Freemium Model attracting Big Bucks
As Virtual Goods generate more and more revenue they are becoming more and more attractive to investors.

Virtual Goods: The Next Revolution
Much like the Industrial Revolution, the virtual goods revolution represents a major shift for business

The West looks to Successes in Asia
Major western platforms continue to look to the east in the hopes of replicating their success with Virtual Goods

You Should Follow Us On Twitter Here

——————————————————————————————————————

Do you want to implement a virtual economy? Already selling virtual goods and want to increase your revenue? Viximo provides publishers and brands virtual goods solutions that help them establish and grow new revenue through virtual goods. Our solutions have proven to drive more virtual goods revenue and engagement, then managing on your own. To learn more about our solutions, visit our website or email us at publishers@viximo.com.

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