Archives for


Nov 13, 2009

Virtual Goods Market: Women and Virtual Goods; Electronic Arts & Playfish; Gambit debunks the issues surrounding “Scamville”

by Rich McGlynn  •   no comments


Oct 16, 2009

Virtual Goods Market: Behind the scenes of Cafe World; Virtual Goods Summit 2009; US reaches $1 billion in virtual goods revenue; Gambit breaks down the benefits of monetizing younger users

by Rich McGlynn  •   no comments


Sep 25, 2009

Virtual Goods Market: Freemium model increasingly mainstream; Dive into the data of Second Life; Weeworld sees continued growth; Age and ARPPU data from Gambit; Digitalization of Consumption

by Rich McGlynn  •   no comments


Sep 4, 2009

Virtual Goods Market: Non-profits in Facebook’s gift store; Mobile payment providers galore!; Mature companies continue to increase revenue; Best practices from Gambit

by Rich McGlynn  •   no comments

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