Posts Tagged ‘Online Dating’

4 Advantages of a Virtual Goods Business Model

Tuesday, August 4th, 2009

Virtual goods is emerging as a major business model for community driven products such as social networks, dating sites, multiplayer games, and more. Virtual Goods have proven to drive significant revenues for many companies, but compared to other models such as advertising, subscription, and fixed fees, what are the additional benefits from a virtual goods model, in regard to community based products?

Value Add Business Model

Everyone can agree that online ads do not contribute positively to the user experience in an online community. Mostly, this is due to that fact that users behave quite differently within a community product then an editorial product, such as NewYorkTimes.com. As a result of this difference, online advertising CPM’s are extremely low due to poor user engagement and click thru rates.

Virtual goods, on the other hand, provide premium avenues for users to do what they want to do: communicate. Virtual goods are not only tightly integrated with the way users behave, but they also enhance that behavior, and thus add value to the overall user experience. Virtual goods are part of the conversation, not an interruption like online ads.

Almost Perfect Price Discrimination

A major problem with a subscription or a fixed fee model is choosing the optimal price. Dating sites and games spend a significant amount of time attempting to determine the price point/s that will optimize revenue. But despite this effort, there will always be users who were willing to pay more, and users that would have been willing to pay less, but instead don’t join the service. In other words, there is a segment of revenue that is not being captured.

The amount users are willing to pay varies from user to user. Therefore, to optimize you need to allow users to pay the maximum amount they are willing to pay (in econ terms, price discriminate). Virtual goods enables this type of price discrimination by allowing users to buy as much, or as few goods as they want.

Stronger/Larger Community

A rule applies to almost all community driven products; the more users that are a part of the community, the more the community as a whole benefits. The more users a dating site has, the more potential matches for an individual user. The more users in a multiplayer game, the more potential people there are to play with.

Capturing money from the user is difficult in many cases, since charging a subscription or fixed fee installs a large gate to pass, significantly reducing the size of the overall community. Virtual goods allow for users to participate in the core experience for free, while still charging the users who are willing to pay but without the negative effect of decreasing the size of the community.

Increased Engagement and Stickiness

As explained above, virtual goods enable the ability to sustain a larger community. A larger community inherently increases stickiness and makes it more attractive for new users. In addition, with every virtual goods purchase a user makes, they are increasing their personal investment in the overall product. As users acquire virtual goods, a “trophy” effect takes place as the user is able to show off his/her personal collection .

Advertising, on the other hand, encourages the opposite by trying to convince users to go to a separate site. Similarly, a subscription business model creates a user mentality of “get in, get out.” The clock is always ticking, encouraging the user to leave the site before their credit card is charged again.

If you are intersted in learning more advantages and strategies around virtual goods, join us for our free webinar August 12th at 2pm EST.

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Do you want to implement a virtual economy?  Already selling virtual goods and want to increase your revenue? Viximo provides publishers and brands virtual goods solutions that help them establish and grow new revenue through virtual goods. Our solutions have proven to drive more virtual goods revenue and engagement, then managing on your own. To learn more about our solutions, visit our website or email us at publishers@viximo.com.
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Top 3 Reasons People Buy Virtual Goods

Wednesday, July 15th, 2009

The Virtual Goods industry is growing extremely quickly. Some estimate the size of the industry to reach $5.5 billion globally this year, and it is just beginning. There is no escaping the fact that consumers spend money on virtual goods, even in economic down times.

Others in the virtual goods industry, such as Charles Hudson and Jeremy Liew, have written articles explaining the psychology behind buying virtual items. Yet, the question of why people spend money on virtual goods is still one of the most common questions I am asked. So I decided I would add an additional perspective as to why users buy virtual goods.

Overview

Virtual goods are sold in four primary arenas; Social Networks, Online Dating Sites, Games, and Virtual Worlds. Over the past 6 years, these categories of social, community driven, products have grown exponentially. A new paradigm has been created in which users behave and value things very differently in these social communities compared to other types of online properties. However, despite the rise of these social products, few matched their business model to these new behaviors and values. Instead companies tried to retrofit old business models, such as banner advertising, to no avail. As it turns out, Virtual Goods is the business model that gets to the core of what users value most within these environments. To understand virtual goods we need to understand what drives this value system:

Status – Virtual goods help you stand out from the crowd

In our offline social lives, we spend a significant amount of time and money making ourselves stand out from the crowd. The clothes we wear, the cars we drive, the restaurants we frequent are all examples of measures we take to stand out and be noticed. In online social environments with thousands, even millions, of users this social behavior is amplified.

In virtual worlds, where users are socializing, playing games, and interacting with hundreds of others in the same “room,” they don’t want to look like everyone else. Paying for avatar clothing, hair styles, and other accessories is natural to ensure you establish a visual identity that represents you. Even paying for different virtual abilities like flying or dancing helps users stand out from the crowd and express status within a community.

Another great example is online dating . Most online dating sites have a standard feature where you can send someone a free “wink” or “smile.” If you are a “hot girl” on a dating site, you probably get hundreds of these. Conversely, if you are one of the hundreds of guys vying for her attention, do you think you will stand out more if you are one of many sending a free wink, or one of the few that send a visually rich, interactive, virtual gift? Naturally, users who distinguish themselves more on online dating sites, achieve their ultimate goal of getting more dates.

Socializing – Virtual goods help you express yourself

In the offline world, we have numerous ways to socialize, communicate, and express ourselves: the tone of our voice, our facial expressions, our mannerisms, or social gestures. But online environments unfortunately restrict us from these abilities. There is only so much we can explain through text. Yet, this ability is so important to us that we have found online alternatives such as emoticons J.

In social environments where you are establishing and maintaining relationships, self expression is a very valuable commodity. For example, MySpace allows users customize their profile pages to express their personal style and interests. This feature is so popular it is widely regarded as one of a few reasons why MySpace was so successful in gaining traction. So pervasive is this need for self expression that despite the fact that MySpace has never sold customized backgrounds directly, an entire secondary black market of “Pimp My Profile” sites emerged to take advantage of user’s willingness to pay (directly or via advertising).

Users actively pay for profile designs or “bling” on the various social networks to visually express their interests, style, and “who they are.” This visual message is much more powerful and engaging than reading through text under an “interests” section.

On dating sites, a lot of time and effort goes into crafting communication and messages to potential matches. It’s difficult to be consistently witty and engaging through plain text messages. The addition of Virtual Gifts provides a rich interactive visual message which can help the sender express their humor or style much more effectively.

Winning – Virtual Goods help you gain an advantage

Virtual goods are commonly utilized as a way for users to gain an advantage to reach their end goal. In gaming, that goal is beating the computer or another player. Here too, virtual goods can be used to achieve that goal . For example, users who spend hours playing a racing game will gladly pay to add wheels to their cart which will allow them to drive faster, and in turn help them win.

But these types of goods, commonly referred to as “functional goods,” aren’t just for games. We can once again take an example from the world of online dating. Here, the ultimate end goal is to land dates. To achieve this, a user can purchase a “featured spot,” on a user page or in search results, to increase exposure to the site’s audience and thus increase their chances of being noticed by a potential mate.

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Viximo provides publishers and brands virtual goods solutions that help them establish and grow new revenue through virtual goods. Our solutions have proven to drive more virtual goods revenue and engagement, then managing on your own. To learn more about our solutions, visit our website or email us at publishers@viximo.com.
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5 Reasons Why People Send Virtual Gifts

Tuesday, June 23rd, 2009

Ravi Mehta, Viximo’s VP of Product and Content has a great blog post on his personal blog on reasons why people send virtual gifts.    To see the full post visit here:

http://virtualgoodsinsider.com/2009/06/23/five-reason-why-people-send-virtual-gifts/

In his post he goes into detail about the 5 following reasons why people send virtual gifts:

1.  Virtual Gifts as Greeting Cards

2.  Virtual Gifts as Signals

3.  Virtual Gifts as Accolades

4.  Virtual Gifts as Social Play

5.  Virtual Gifts as Reciprocation

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